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UI/UX Design

Design that survives contact with engineering. Our UX/UI design
services sit inside a development team — screens get drawn next to
the people who have to build them, not handed over a wall.

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Our Services

UI/UX design services

What we design, and what you get at the end of it — research, wireframes, a design system and files a developer can build from, not a presentation.

Design Systems

Components, tokens and rules kept as one source that design and code both read from — so the tenth screen doesn't drift from the first.

UX Audit

A review of a product you already have — where users drop out, what's inconsistent, and which fixes are worth doing first. Ranked by cost, not by taste.

Mobile App Design

iOS and Android patterns rather than a web layout shrunk down — navigation, gestures and touch targets that match what the platform taught your users.

Design-to-Code Handoff

Files that come with the specs an engineer actually needs — spacing, states, breakpoints, and a person to ask. Usually that person is on the same team.

Product Design

The whole surface of a product — navigation, states, empty screens, errors. The parts that decide whether someone finishes a task, not just the marketing shots.

UX Research

Interviews, session recordings and a look at what your users actually do — enough to make decisions, not a hundred-page report nobody reads.

Wireframes & Prototypes

Structure before pixels. A clickable prototype you can put in front of someone and get a reaction before anything gets built.

UI Design

High-fidelity screens with real content and real edge cases — long names, empty lists, error states, the things that break a layout in production.

Design Systems

Components, tokens and rules kept as one source that design and code both read from — so the tenth screen doesn't drift from the first.

UX Audit

A review of a product you already have — where users drop out, what's inconsistent, and which fixes are worth doing first. Ranked by cost, not by taste.

Mobile App Design

iOS and Android patterns rather than a web layout shrunk down — navigation, gestures and touch targets that match what the platform taught your users.

Design-to-Code Handoff

Files that come with the specs an engineer actually needs — spacing, states, breakpoints, and a person to ask. Usually that person is on the same team.

Product Design

The whole surface of a product — navigation, states, empty screens, errors. The parts that decide whether someone finishes a task, not just the marketing shots.

UX Research

Interviews, session recordings and a look at what your users actually do — enough to make decisions, not a hundred-page report nobody reads.

Wireframes & Prototypes

Structure before pixels. A clickable prototype you can put in front of someone and get a reaction before anything gets built.

UI Design

High-fidelity screens with real content and real edge cases — long names, empty lists, error states, the things that break a layout in production.

Our Process

Our UI/UX design process

Five steps, and a working screen you can click at the end of the second one — not at the end of the project.

Step 01

Discovery

We look at the product, the users and the constraints — including the technical ones, since we'll be building this too.

Step 02

Flows & Prototype

Structure first: the screens, the paths between them, and a clickable prototype you can test on someone before we style it.

Step 03

UI Design

Visual design applied to the real flows, with the states and edge cases that only show up once there's actual content.

Step 04

Design System

Components and tokens extracted from the screens, so the next feature is assembled rather than redrawn.

Step 05

Build Support

We stay through implementation — reviewing the built screens against the design, and answering the questions a file can't.

Benefits

What you get that a design agency can't give you

Design is easy to buy and hard to land. Most of what goes wrong happens after the files are delivered.

A Screen to Click in Week Two

You react to something real early, while changing it is still cheap. Long silent design phases are where budgets and timelines go.

Nothing Gets Designed That Can't Be Built

Engineers see the flows while they're being drawn. You don't pay for screens that turn out to be impossible, or get quietly simplified during the build.

The Second Feature Is Faster

The design system isn't a deliverable we hand over — it's what the next screen is assembled from. The library grows as the product does.

Tested on Users, Not Opinions

When there's disagreement about a screen, we put it in front of five people instead of arguing. It settles faster and the answer holds.

Design and Engineering in One Estimate

No gap between two vendors blaming each other — one scope, one timeline, and the same people answering for the result.

You Can Tell If It Worked

We agree what the design is supposed to change — signups, task completion, support tickets — before it's drawn. Then you can check.

Our Cases

Our case studies

A selection of the custom software we've built across industries — different products, different scales, one standard of work.

Overlap

Overlap

Social travel app that alerts digital nomads and frequent travelers when their plans overlap with friends and like-minded people on the road

Feetsee

Feetsee

Built an intuitive and reliable digital experience for a medical device that helps detect early signs of foot inflammation and prevent diabetes-related complications

Ask Sensay

Ask Sensay

AI-powered chatbot search for a growing library of AI personas — helping users find and start a conversation with the right expert, celebrity, or historical figure in seconds

Fankee

Fankee

Web platform where music fans stream, share, and earn real ownership in the tracks by the artists they support

Misty the Cloud

Misty the Cloud

Companion mobile app for Misty the Cloud, a smart nursery night light — giving parents remote control over temperature alerts, sleep training, and light shows from their phone

Overlap

Overlap

Social travel app that alerts digital nomads and frequent travelers when their plans overlap with friends and like-minded people on the road

Feetsee

Feetsee

Built an intuitive and reliable digital experience for a medical device that helps detect early signs of foot inflammation and prevent diabetes-related complications

Ask Sensay

Ask Sensay

AI-powered chatbot search for a growing library of AI personas — helping users find and start a conversation with the right expert, celebrity, or historical figure in seconds

Fankee

Fankee

Web platform where music fans stream, share, and earn real ownership in the tracks by the artists they support

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Industries

Interfaces we've designed for

The interface problem is different in each of these — who the user is, how much time they have, and what happens when they get it wrong.

Media & Entertainment

Media & Entertainment

Browsing is the product. Getting someone from open to playing in a few taps beats any amount of visual polish on the way.

E-Commerce

E-Commerce

Checkout, filters and search carry the revenue. We design them against real catalogues, not a demo with twelve perfect products.

Enterprise Solutions

Enterprise Solutions

People use these screens all day and can't opt out. Speed of repeated actions beats first impressions — keyboard paths, bulk edits, defaults.

IoT Software

IoT Software

The interface stands between a person and physical hardware. Status has to be readable in a second, and irreversible actions need a way back.

Healthcare

Healthcare

Clinicians read screens between patients, often on a shared device. Density, defaults and confirmations matter more than aesthetics.

Wellness & Fitness

Wellness & Fitness

The design job is the second week, not the first. Onboarding is easy; keeping someone opening the app after the novelty is the hard part.

Media & Entertainment

Media & Entertainment

Browsing is the product. Getting someone from open to playing in a few taps beats any amount of visual polish on the way.

E-Commerce

E-Commerce

Checkout, filters and search carry the revenue. We design them against real catalogues, not a demo with twelve perfect products.

Enterprise Solutions

Enterprise Solutions

People use these screens all day and can't opt out. Speed of repeated actions beats first impressions — keyboard paths, bulk edits, defaults.

IoT Software

IoT Software

The interface stands between a person and physical hardware. Status has to be readable in a second, and irreversible actions need a way back.

Healthcare

Healthcare

Clinicians read screens between patients, often on a shared device. Density, defaults and confirmations matter more than aesthetics.

Wellness & Fitness

Wellness & Fitness

The design job is the second week, not the first. Onboarding is easy; keeping someone opening the app after the novelty is the hard part.

Media & Entertainment

Media & Entertainment

Browsing is the product. Getting someone from open to playing in a few taps beats any amount of visual polish on the way.

E-Commerce

E-Commerce

Checkout, filters and search carry the revenue. We design them against real catalogues, not a demo with twelve perfect products.

FAQ

Frequently asked questions

What people ask before hiring a designer they'll have to work with for months.

Still have questions? →

A design system is the set of components, tokens and rules that screens get assembled from, kept in one place so design and code agree. You need one once the product has more than a handful of screens, or more than one person touching it. Below that it's overhead.

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Let’s get in touch

Send us what you have — a brief, a sketch, or just the problem you're trying to solve. You'll get a reply within one business day.



fixit.soft@fixit-soft.com

+380 93 023 42 28

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